
If rotational correction is disabled while Flight Assist is on, however, the ship will be unable to match the station's rotation. If Flight Assist is disabled while rotational correction is on, the ship will continue to spin with the station since that movement is not being counteracted. It automatically matches the ship with the starport's rotation. Rotational correction is a part of Flight Assist that is activated when a ship enters a starport's docking bay.

This is zero gravity flight (0g), not aviation. The flight assist button, or key, can be assigned as an on/off or toggled function.Ĭargo mass will also affect the manoeuvrability of your ship.įorget the nose flip and barrel roll. In the client control options you are able to set a button or key control to enable/disable flight assist. The flight control computer, however, is still active and will prevent the vessel from accelerating to unsafe speeds in real-space or entering a spin that could cause substantial damage to the frame of the vessel. So you will have to manually adjust the thrusters to control the forces of inertia to counteract the angular momentum. With flight assist off your speed and rotation will continue until you provide counter-thrust.

For more information see the Flight Model.įlying with flight assist disabled is a somewhat trickier affair which requires a lot more skill and experience to master. However, Flight Assist and fly-by-wire is always partially on to keep the ship movement in specified limits. Traders may also use flight assist off to liven up docking on otherwise monotonous journeys.įlight assist is always On by default, though there's an option to turn it Off. Some combat pilots choose to master flight assist off to increase their potential in combat as it increases the thrusters' maximum turn rate by a substantial amount. Without it, a pilot would need to manually counter every application of thrust with an equal, but opposite, application in order to change direction. This effect is noted in Newton's First Law of Motion, or in Galileo's Law of Inertia: "An object in motion will remain in motion until acted upon by an external force." A Flight Assist system will counter rotational forces and change a ship's trajectory to make it behave more like a vessel in a medium such as water or air. Space, having no atmosphere, has no forces which can stabilize a craft aerodynamically, and so all rotational forces and trajectory changes applied will continue to have an effect unless acted upon and changed again. It helps maintain control of a spacecraft by automatically countering rotation and controlling trajectory when a pilot applies or releases input on his or her controls. There are currently no Engineer modification options for the Repair Limpet Controller.Flight Assist is an on-board computer which keeps a ship within flight parameters, constrains the angular and linear velocity and makes it easier to pilot. Any external damage to the affected vessel will cancel the process immediately. This task takes an amount of time, during which both vessels must remain within a set distance of each other. Limpets controlled by this module can partially fix the hull of a targeted ship. Higher-Class limpet controllers will take longer to fully complete their repairs, but there is no difference in repair amount or speed between different grades of controllers a grade D will repair just as fast and as much as a grade A. Additionally, while higher-Class controllers do repair faster, the proportion of repair speed to repair value is not constant. It is important to keep in mind that larger ships that have large Hull Integrity pools will require higher-Class Limpet Controllers for effective repairs.

The Repair Limpet's Capacity value seems to be a 1:1 exchange to Hull Integrity, unlike the Material/Integrity conversion rate system used by Auto Field-Maintenance Units. Once the bar is full, the Limpet has expended its Repair Capacity and will self-destruct.

A Limpet's repair progress is indicated on the target by a circular bar around a spanner icon, along with the range to the target in meters the bar will start out empty and gradually fill clockwise as repairs progress. One or more Repair Limpets can be active on a ship at once depending on the module's class attempting to deploy more will cause the oldest Limpet on that target to self-destruct. With Chapter Four (3.3) of Elite Dangerous: Beyond, Repair Limpets can also be used to repair Hull Breaches on damaged Megaships. If a limpet is deployed without an active target, it will attempt to repair its mothership instead. Repair Limpets do not affect modules, which can be repaired with an Auto Field-Maintenance Unit, but they can repair a Ship Canopy provided that it has not been fully broken. A single Repair Limpet restores only a portion of hull value, and multiple Limpets may be required to fully repair a ship.
